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Guide · Kanban
A kanban board is a way of showing work as cards that move through stages, so anyone can see what is waiting, what is being worked on and what is finished. This guide covers the parts of a board, the rules that make it work, and how to set up your first one.
Click any card to move it one stage right. Doing is capped at 3.
Sample data
A kanban board is a picture of your work. You draw a column for each stage the work passes through, and you put each piece of work on its own card. As the work progresses, the card moves one column to the right.
That is the whole idea. Its value is that nobody has to ask for a status update: the board is the status. A manager glancing at it can see which stage is full, which card has not moved for a week, and what is finished.
The simplest board has three columns, and plenty of teams never need a fourth:
Kanban is Japanese, and it translates roughly as signboard or signal card. It comes from Toyota's car factories in the late 1940s, where a physical card travelled with a batch of parts. When a station used up its parts, the card went back up the line as a signal to make more.
The point was to stop the factory making things nobody needed yet. Work was pulled forward by demand rather than pushed forward by a schedule.
Software teams borrowed the idea in the 2000s, and from there it spread to every kind of team: marketing, recruitment, maintenance, legal. The cards became digital, but the signal is the same — a card moves when there is capacity to take it, not because a plan says it should.
Five pieces, whatever tool or wall you draw it on:
One per step in your real process. Name them after what your team actually does, not after a textbook.
One piece of work each, with an owner, a due date and whatever detail the person needs to do it.
A cap on how many cards may sit in a column at once. This is the rule that makes a board more than a to-do list.
What has to be true before a card may move right. Written down, so two people agree on it.
Finishing a card frees capacity, which is the cue to pull the next one in rather than starting three at once.
A board with no cap on the middle column is a to-do list drawn sideways. Everything gets started, nothing gets finished, and the board fills up with cards that are nobody's current priority.
The cap is a number written at the top of a column: at most five cards in progress, say. When the column is full and you want to start something new, you cannot — you have to help finish something first. That feels restrictive for about a week, and then it is the reason work starts moving faster.
There is no correct number. A common starting point is one or two cards per person in that stage, then adjust: if the column is always full and work still flows, raise it; if cards sit there going stale, lower it.
Write down the stages you already have
Do not design a new process. Watch one piece of work travel through the team and name each thing that happens to it.
Put today's real work on it
Every job currently in flight gets a card. The first board is usually alarming, and that is the useful part.
Give every card one owner
One name per card. Others may help, but one person answers for it.
Set a cap on the middle columns
Start with one or two cards per person and write the number on the column.
Agree what done means
For each column, one sentence on what has to be true before a card leaves it.
Look at it together once a week
Not to report, but to ask which cards have not moved and why. That conversation is where the method pays off.
The two get mixed up because both use cards and both came from the same decade of thinking about work. They answer different questions.
Scrum organises work into fixed-length sprints, usually one or two weeks. The team commits to a set of work at the start, and the scope is held still until the sprint ends. It suits teams who can plan a fortnight ahead.
Kanban has no sprints. Work flows continuously, and priorities can change tomorrow as long as the limits are respected. It suits teams whose work arrives unpredictably — a service desk, a maintenance crew, anyone reacting to customers.
Neither is more advanced. If your week is routinely interrupted by whatever came in that morning, sprints will fight you and kanban will not.
Sticky notes on a wall work, and for a team that sits in one room they are often the right answer. You see the board whether you meant to or not, which is a real advantage.
A wall stops working when people are not in the room. If your team is out on jobs, or split across sites, the board has to be somewhere everyone can reach from a phone. A digital board also keeps the history — when a card moved, who moved it, how long it sat in each stage — which is what lets you answer whether the work is getting faster.
A board with one column per stage of your process and one card per piece of work. Cards move left to right as the work progresses, so the board shows the current state of everything without anyone being asked for an update.
It is Japanese for signboard or signal card. In Toyota's factories a card travelled with a batch of parts and was sent back up the line to signal that more were needed.
Make the work visible, cap how much is in progress at once, manage the flow rather than the people, write down what done means, and improve the process a little at a time based on what the board shows you.
Scrum plans work into fixed sprints and holds the scope still until the sprint ends. Kanban has no sprints: work flows continuously and priorities can change, as long as the work-in-progress limits are respected.
Boards, sprints and the other viewsAs few as describe your real process. Three is a perfectly good board. If a column has never held a card, it is a step in someone's head rather than a stage of the work.
No. Sticky notes on a wall work well for a team in one room. You need a tool once people are working away from that room, or once you want the history of how long work sat in each stage.
Free to use, with no paid plan and no card. Your whole team, not a seat count.
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